Year
2025
Category
Product Duration
3 - 4 Weeks
CONTEXT
For a digital product design course, I was tasked to create an app design based on anything that I felt was interesting, that I could conduct user interviews about on my college campus. Since I enjoy playing some sports, and I also struggle to find partners in tennis or training partners, I decided it would be an relevant problem to solve. Given the time constraint, and convenient access to college students, I focused on catering the app towards more tech-savvy, young audiences.

Interviews
I conducted qualitative user research with University of Michigan students who regularly participate in casual sports to understand how they currently organize games and where breakdowns occur. Through interviews, personas, and journey mapping, I identified that
students rely heavily on texting friends, group chats, and showing up to courts without knowing who will be there.
Problems
This leads to unreliable coordination, wasted time, and frequent mismatches in skill level. These insights directly shaped a product focused on fast discovery and skill-based matching rather than long-term planning or formal team structures.
Most friction occurs before play begins, during partner discovery and coordination rather than gameplay itself.
Uncertainty around availability, skill level, and location builds across stages and increases drop-off.
Skill mismatches reduce enjoyment and make users less likely to play again.
Time spent coordinating often feels wasted when games fall through.
Existing tools like texting and walking to courts are fragmented and unreliable for casual play.
Design Impact
Prioritized fast partner discovery and availability visibility
Made skill-level matching a core feature
Reduced coordination steps to support spontaneous play

LOGO
The logo was designed using the 'H' in Huddle with a split in the center to divide the letter into two pieces. each side is supposed to represent a person reaching out to join together to represent the goal of huddle, which is human connection and play.





