Huddle

Huddle

Huddle

App concept designed for casual sports players that want to connect with people to play their desired sports with. It is also a social app for creating and finding groups to hold events.

App concept designed for casual sports players that want to connect with people to play their desired sports with. It is also a social app for creating and finding groups to hold events.

App concept designed for casual sports players that want to connect with people to play their desired sports with. It is also a social app for creating and finding groups to hold events.

Year

2025

Category

UX/UI
UX/UI

Product Duration

3 - 4 Weeks

Situation

Situation

CONTEXT

For a digital product design course, I was tasked to create an app design based on anything that I felt was interesting, that I could conduct user interviews about on my college campus. Since I enjoy playing some sports, and I also struggle to find partners in tennis or training partners, I decided it would be an relevant problem to solve. Given the time constraint, and convenient access to college students, I focused on catering the app towards more tech-savvy, young audiences.

Research

Research

Interviews

I conducted qualitative user research with University of Michigan students who regularly participate in casual sports to understand how they currently organize games and where breakdowns occur. Through interviews, personas, and journey mapping, I identified that







students rely heavily on texting friends, group chats, and showing up to courts without knowing who will be there.






Problems

This leads to unreliable coordination, wasted time, and frequent mismatches in skill level. These insights directly shaped a product focused on fast discovery and skill-based matching rather than long-term planning or formal team structures.


  • Most friction occurs before play begins, during partner discovery and coordination rather than gameplay itself.

  • Uncertainty around availability, skill level, and location builds across stages and increases drop-off.

  • Skill mismatches reduce enjoyment and make users less likely to play again.

  • Time spent coordinating often feels wasted when games fall through.

  • Existing tools like texting and walking to courts are fragmented and unreliable for casual play.


Design Impact


  • Prioritized fast partner discovery and availability visibility

  • Made skill-level matching a core feature

  • Reduced coordination steps to support spontaneous play

Design

Design

LOGO

The logo was designed using the 'H' in Huddle with a split in the center to divide the letter into two pieces. each side is supposed to represent a person reaching out to join together to represent the goal of huddle, which is human connection and play.

KEY FEATURES

KEY FEATURES

  • other work other work

UX/UI Designer

BRAND/GRAPHIC DESIGN

Illustration

BASED IN Ann Arbor, MI

let's connect

Empathy and understanding the value for users and clients are the basis of my work

UX/UI Designer

BRAND/GRAPHIC DESIGN

Illustration

BASED IN Ann Arbor, MI

let's connect

Empathy and understanding the value for users and clients are the basis of my work

UX/UI Designer

BRAND/GRAPHIC DESIGN

Illustration

BASED IN Ann Arbor, MI

let's connect


EMPATHY AND UNDERSTANDING THE VALUE FOR USERS AND CLIENTS ARE THE BASIS OF MY WORK.

UX/UI Designer

BRAND/GRAPHIC DESIGN

Illustration

BASED IN Ann Arbor, MI

let's connect

Empathy and understanding the value for users and clients are the basis of my work