Off - Grid

Off - Grid

Off - Grid

Off - Grid is a project that I created to incentivize screen time reduction from mobile devices in a gamified and community driven app.

This was a 2 person development and I was in charge of most of the app development and branding and illustration. My partner handled the bulk of the research and in-class presentation.

Off - Grid is a project that I created to incentivize screen time reduction from mobile devices in a gamified and community driven app.

This was a 2 person development and I was in charge of most of the app development and branding and illustration. My partner handled the bulk of the research and in-class presentation.

Off - Grid is a project that I created to incentivize screen time reduction from mobile devices in a gamified and community driven app.

This was a 2 person development and I was in charge of most of the app development and branding and illustration. My partner handled the bulk of the research and in-class presentation.

splash
splash

Year

2025

Category

UX/UI
UX/UI

Product Duration

5 weeks

Overview

Overview

For our class, we were tasked to design a product or service that goes beyond functional design and focuses also on bringing feelings of delight to users.


Why make this product?


From my personal experience, and gathered research I found many productivity and social media habit tracker apps to become more another chore than a rewarding experience. There is no shortage of existing services to help with screen time including the native features inside of apple and android OS.

So we decided to find alternative approaches using feelings of "delight"


We chose to use the prevalent issue of excessive device usage as the inspiration to answer the question:

Research

Research

Interview findings


Conducting interviews and surveys, we found that young adults 18 - 24

  • Average time spent on social media per day: 2 hours and 19 minutes


  • Studies have shown that symptoms of social media addiction can be similar to those of addictions to substances, such as withdrawal, relapse, and mood modification

Branding

Branding

Animations


I kept the animations simple, low fps, and cartoon-ish to fit the aesthetics of the rough, (primitive even), illustrations.

Product

Product

Once a player is detected to be approaching their objective screen time, they are sent the pre-written messages

Prototype

Prototype

Full Prototype

  • other work other work

UX/UI Designer

BRAND/GRAPHIC DESIGN

Illustration

BASED IN Ann Arbor, MI

let's connect

Empathy and understanding the value for users and clients are the basis of my work

UX/UI Designer

BRAND/GRAPHIC DESIGN

Illustration

BASED IN Ann Arbor, MI

let's connect

Empathy and understanding the value for users and clients are the basis of my work

UX/UI Designer

BRAND/GRAPHIC DESIGN

Illustration

BASED IN Ann Arbor, MI

let's connect


EMPATHY AND UNDERSTANDING THE VALUE FOR USERS AND CLIENTS ARE THE BASIS OF MY WORK.

UX/UI Designer

BRAND/GRAPHIC DESIGN

Illustration

BASED IN Ann Arbor, MI

let's connect

Empathy and understanding the value for users and clients are the basis of my work